Okay, it works!
Except for a few things. Turning on motion blur doesn't work and neither does raising the lighting quality past low. They are both reset to "off" and low when the game is reset.
Also I collided into one of those white boards next to the track and it crashed.
stderr spits out this:
Code:
ERROR: Shader compilation failure: data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl
ERROR: Disabling shaders due to shader loading error
ERROR: data/skins/simple/menus/AutoX: unknown widget-04 type: designer, ignoring
ERROR: data/skins/simple/menus/Designer: unknown widget-01 type: designer, ignoring
ERROR: data/skins/simple/menus/InGameJoystickCalibrate: unknown widget-03 type: calibrate, ignoring
ERROR: data/skins/simple/menus/InGameJoystickCalibrate: unknown hook reference to InGameJoystickCalibration
ERROR: data/skins/simple/menus/JoystickCalibrate: unknown widget-03 type: calibrate, ignoring
ERROR: data/skins/simple/menus/JoystickCalibrate: unknown hook reference to JoystickCalibration
ERROR: data/skins/simple/menus/NetworkGame: unknown widget-06 type: textbox, ignoring
ERROR: data/skins/simple/menus/NetworkGame: unknown widget-07 type: textbox, ignoring
Assertion failed: (colpt - colcenter).dot(normal) <= 0, file src\game.cpp, line 1186
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
stdout's report:
Code:
INFO: Starting VDrift: 2008-12-22-full, Version: , O/S: Windows
INFO: Home directory: C:\Documents and Settings\Chris
INFO: Settings file: C:\Documents and Settings\Chris\My Documents\My Games\VDrift/VDrift.config
INFO: Data directory: data
INFO: Log file: C:\Documents and Settings\Chris\My Documents\My Games\VDrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Enabling antialiasing: 4X
INFO: Display change was successful: 1680x1050x32 24z fullscreen=1
INFO: Video card information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 3870
Version: 2.1.8304 Release
Using GLEW 1.4.0
INFO: ----- Start Shader Compile Log for data/shaders/simple/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/simple/fragment.glsl -----
INFO: Fragment shader was successfully compiled to run on hardware.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/simple/vertex.glsl and data/shaders/simple/fragment.glsl -----
INFO: Fragment shader(s) linked, vertex shader(s) linked.
INFO: ----- End Shader Link Log -----
INFO: Loaded shader package simple
INFO: ----- Start Shader Compile Log for data/shaders/full/vertex.glsl -----
INFO: Vertex shader was successfully compiled to run on hardware.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Compile Log for data/shaders/full/fragment.glsl -----
INFO: Fragment shader failed to compile with the following errors:
ERROR: 0:3: '' : #version must occur before any other statement in the program
WARNING: 0:43: implicit cast from int to float
WARNING: 0:44: implicit cast from int to float
ERROR: compilation errors. No code generated.
INFO: ----- End Shader Compile Log -----
INFO: ----- Start Shader Link Log for data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl -----
INFO: Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
INFO: ----- End Shader Link Log -----
INFO: Maximum anisotropy: 16
INFO: 0 joysticks found.
INFO: Loading car controls from: C:\Documents and Settings\Chris\My Documents\My Games\VDrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
INFO: Loading track from path: data/tracks/monza
INFO: Track timing sectors: 2
INFO: Track loading was successful: 1706 unique models, 188 unique textures
INFO: Objects before optimization: 1706, objects after optimization: 268
INFO: Collision objects: 1065 (internal), 0 (external)
INFO: Car loading was successful: G4
Antialiasing is turned on also but has no effect whatsoever. (this however might not be VDrift's fault)
I hope you can make some sense out of all of this.
Thanks for your time.