11-09-2008, 01:37 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:Also, are you on a 64-bit system? thelusiv noted some odd bugs when he tried running the refactored code on his 64-bit system.
yes, i am on a 64-bit system (linux running debian unstable).
--alex--
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11-10-2008, 02:53 PM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:The refactor doesn't use the engage clutch control anymore (I'll remove it from the menu pretty soon). Once you assign the buttons to shift up and shift down everything should work.
shifting gears works only if i enable auto clutch. without auto clutch i seem to be stuck in first gear even though the screen would seem to indicate i shift gears. hope this helps.
--alex--
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11-11-2008, 01:28 AM,
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alex25
Senior Member
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Posts: 531
Threads: 42
Joined: Jun 2006
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joevenzon Wrote:Well, when you turn off autoclutch, do you have a pedal or joystick axis or something assigned to the clutch control? If not, and if you have autoclutch off, then you don't have any way to engage the clutch. So the behavior you described sounds correct. Pre-refactor you could turn off autoclutch and the game would still work the clutch for you, which I think was a bug.
no, i don't have anything. the way i understand it, this is what the engage button used to do before. that's why i had button 1 and 3 assigned to engage so as i shifted gears it also engaged. i guess in the refactor you got rid of engage and now you have to use autoclutch.
so, maybe you should bring back the engage button but maybe autoclutch will do, i guess.
--alex--
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