Thanks for the feedback Joe, I'm glad it works for you. That is correct - SDL, SDL_net, SDL_image, and SDL_mixer are all available through the autopackage magical dependency fulfillment system, so we don't have to statically link those.
So I'd say that we're gold for a release now - for real this time.
Now I just need to figure out a way to build the full data set package - my /tmp partition is too small to hold the whole thing
Good thing we got that car bit sorted out - wouldn't be cool if people started playing and the game crashed. (Note to self - catch missing car problems and don't crash...)