Quote:I agree, multi-threaded stuff is difficult to get working well for games
couldn't agree more...
oftently people want to use several threads when they don't know how to implement basics timely behaviors...
threads mean synchronisation, and synchronisation means programming headaches, system requests and waiting... as a result the whole thing is getting exponentially slower by the size of the project
there is a reason why the best libraries are not thread safe... avoid multi-thread programming as much as you can unless you REALLY know what you're doing