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Improved Visual - Work In Progress
08-09-2006, 09:10 PM,
#31
 
If you really wanna make the menus themeable, make them scriptible with lua.
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08-09-2006, 09:10 PM,
#32
 
If you really wanna make the menus themeable, make them scriptible with lua.
Reply
08-10-2006, 05:34 AM,
#33
 
matthew_i Wrote:If you really wanna make the menus themeable, make them scriptible with lua.
Good idea.

Could this make thing like fading bunttons in and out?

I mean: When you click on a small bar, that the widget you click on come visible over a bigger part of the screen?
Or other thing like hovering making things visible?
For an example: download http://xmoto.sourceforge.net/ 0.2 and see the "stats" bar on your right

Not all of this features should be included in the first skinnable version of VDrift , but it would be nice to have them in one version
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08-10-2006, 05:34 AM,
#34
 
matthew_i Wrote:If you really wanna make the menus themeable, make them scriptible with lua.
Good idea.

Could this make thing like fading bunttons in and out?

I mean: When you click on a small bar, that the widget you click on come visible over a bigger part of the screen?
Or other thing like hovering making things visible?
For an example: download http://xmoto.sourceforge.net/ 0.2 and see the "stats" bar on your right

Not all of this features should be included in the first skinnable version of VDrift , but it would be nice to have them in one version
Reply
08-10-2006, 08:18 AM,
#35
 
Yea the car is an Evo, how did you found Confusedhock: ? lol, anyway I don't know a shi*t about lua scripting so for now I won't make nothing in lua. But I still got a long way to go, it's far from finnished.
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08-10-2006, 08:18 AM,
#36
 
Yea the car is an Evo, how did you found Confusedhock: ? lol, anyway I don't know a shi*t about lua scripting so for now I won't make nothing in lua. But I still got a long way to go, it's far from finnished.
Reply
08-10-2006, 11:02 AM,
#37
 
Yeah I'm not sure if we'll get Lua scripted menus just yet. I don't mind coding widgets in C++. Smile I guess it's something to think about for the future though...
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08-10-2006, 11:02 AM,
#38
 
Yeah I'm not sure if we'll get Lua scripted menus just yet. I don't mind coding widgets in C++. Smile I guess it's something to think about for the future though...
Reply
08-10-2006, 11:21 AM,
#39
 
thelusiv Wrote:Yeah I'm not sure if we'll get Lua scripted menus just yet. I don't mind coding widgets in C++. Smile I guess it's something to think about for the future though...
The big advantage (I see) of lua scripting is that skinks could have there own nice features
Example:
A minimalistic skin has a practice page where you select your car/track on one page without many details of them.
A more exteneded skin has a practice page where you sleect your car/track on a separate page with many details.
The bloated skin Wink has a practice page where you could select your
track/car on the pracitce screen itself and on a separeta page.

This is only an example and I guess there are more things possible
with scripted skins. (Possibilities are endless)
I need to say that this shouldn't be a priority. But whenever you are rewriting the gui mode think of this again (I think it needs a cleanup anyway, so ...).

BTW: I'm not a good c++ programmer, I havent any experience with GUI's neither with lua.
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08-10-2006, 11:21 AM,
#40
 
thelusiv Wrote:Yeah I'm not sure if we'll get Lua scripted menus just yet. I don't mind coding widgets in C++. Smile I guess it's something to think about for the future though...
The big advantage (I see) of lua scripting is that skinks could have there own nice features
Example:
A minimalistic skin has a practice page where you select your car/track on one page without many details of them.
A more exteneded skin has a practice page where you sleect your car/track on a separate page with many details.
The bloated skin Wink has a practice page where you could select your
track/car on the pracitce screen itself and on a separeta page.

This is only an example and I guess there are more things possible
with scripted skins. (Possibilities are endless)
I need to say that this shouldn't be a priority. But whenever you are rewriting the gui mode think of this again (I think it needs a cleanup anyway, so ...).

BTW: I'm not a good c++ programmer, I havent any experience with GUI's neither with lua.
Reply
08-10-2006, 11:28 AM,
#41
 
The existing menu system, if I set it up to use skins like I've described above, will be able to do exactly what you're saying.
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08-10-2006, 11:28 AM,
#42
 
The existing menu system, if I set it up to use skins like I've described above, will be able to do exactly what you're saying.
Reply
08-10-2006, 12:21 PM,
#43
 
Hmm, ok, but some more advanced things
like, hmmm, thinking....

If you select network server 192.whatever (LAN) it doesn't show anything. and when you select 217.whatever (internet) it shows "You are going to run VDrift over the internet, this can cause great lags." or something.
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08-10-2006, 12:21 PM,
#44
 
Hmm, ok, but some more advanced things
like, hmmm, thinking....

If you select network server 192.whatever (LAN) it doesn't show anything. and when you select 217.whatever (internet) it shows "You are going to run VDrift over the internet, this can cause great lags." or something.
Reply
08-10-2006, 12:54 PM,
#45
 
Humm, I won't make anything to the menus yet, I will let you work on the menu system first, I am now working on the cars, I made a compeletly new "refmap" for reflections, changed 3 sounds, the drift sound, the crash sound and the M3 engine. Sounds much better to me Tongue , I am working on the hud and after the hud I will make a parking lot.
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