Just a heads up.
I've pushed the rest position changes to master. The extended wheel position is calculated from rest position and spring stiffness. I've been thinking about adding an explicit drop parameter to control the extended travel value, support spring preload.
On the data side I've updated the cars to use rest position and travel, changed the suspension geometry on a dozen or so cars to use macpherson and double wishbone to mach their real world variants.
The blender script was updated and includes a car "importer" to help with suspension setup. github.com/VDrift/blender-scripts/tree/master/blender26
There are still a number of cars running with the simple hinge geometry. I'll be updating them whenever I'll find time and motivation.