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write access to svn data repository.
11-27-2013, 04:53 PM,
#1
write access to svn data repository.
i used to have write access to the svn data repository but it's not working any more. any idea what happened? thanks.

--alex--
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11-28-2013, 11:40 AM,
#2
RE: write access to svn data repository.
I only have commit rights, could you try to contact joevenzon.

PS: The only recent change I remember has been the switch to the new url (by sourceforge): svn+ssh://username@svn.code.sf.net/p/vdrift/code
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11-28-2013, 12:39 PM,
#3
RE: write access to svn data repository.
thanks for the hint. i switched the repository to svn+ssh:// (for the record, in case i forget how to do it, svn switch --relocate svn://svn.code.sf.net/p/vdrift/code/vdrift-data svn+ssh://username@svn.code.sf.net/p/vdrift/code/vdrift-data) and i was able to make a commit. i'm working on a new track (Austin) but i still have to sort out some issues before i can commit it. for some strange reason the sky is orange even though if i look at the image file it's a nice blue. i suspect something to do with the blender export tools. and speaking of the blender export tools, right now they assume that each object has only one material/texture associated with it. in the case of objects with multiple materials it uses only the first one for all the other parts. i got around by going through the list of objects in blender and splitting each by material first but this was very tedious and i wish the exporter did this automatically.

--alex--
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11-30-2013, 04:54 PM,
#4
RE: write access to svn data repository.
(11-28-2013, 12:39 PM)alex25 Wrote: thanks for the hint. i switched the repository to svn+ssh:// (for the record, in case i forget how to do it, svn switch --relocate svn://svn.code.sf.net/p/vdrift/code/vdrift-data svn+ssh://username@svn.code.sf.net/p/vdrift/code/vdrift-data) and i was able to make a commit. i'm working on a new track (Austin) but i still have to sort out some issues before i can commit it. for some strange reason the sky is orange even though if i look at the image file it's a nice blue. i suspect something to do with the blender export tools. and speaking of the blender export tools, right now they assume that each object has only one material/texture associated with it. in the case of objects with multiple materials it uses only the first one for all the other parts. i got around by going through the list of objects in blender and splitting each by material first but this was very tedious and i wish the exporter did this automatically.

--alex--
Yes, the exporter doesn't handle blender materials at all. Could you upload the blend file?
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