Quote:What I'm doing wrong here?(the chain is not declared yet,and I will need to position the components correctly )
Looks quite good. There are some issues in VDrift to be fixed.
- VDrift wants an about.txt in the folder(just create one). Need to change it to look for the car files instead.
- There has to be a body texture named body00.png due to the way skins are handled atm. I think I should add a [skins] section into car config so that we can name the body textures explicitly.
Code:
[skins]
foo = bodywork.png
bar = fancybodywork.png
- The wheel mesh has to have unit size(diameter = 1.0), will be scaled to fit the tire dimensions.
- The tire mesh is not loaded properly I think, will look into it.
- Looks like there is an issue with tire squeal for the case when the wheels are not touching the ground but rotating.
Quote:mass of this non rotating unsprung component
Unsprung mass is not simulated. But component masses might be in the next future(right now only engine, tank, driver and wheels).
Quote:notrotating
OK. It would be cool if we could attach multiple meshes to the components. Not sure what is the most readable way to implement this.