01-30-2011, 06:38 AM,
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asasinuxp
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Posts: 91
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Joined: Nov 2010
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Motorcycle in Zmodeler
I have a motorcycle in Zmodeler.How I can convert the motorcycle in Vdrift?I think in this way:export in 3ds,import in Blender,export to Vdrift format.Can somebody help me to convert this motorcycle?Some tips?The bike is an Aprilia.
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01-30-2011, 08:01 AM,
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NaN
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Posts: 2,024
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Use one of the existing cars as a template! Try to import/export them into blender. Scripts http://svn.vdrift.net/viewvc.cgi/trunk/t...VDrift+Art . You'll need to put export-joe.py, import-joe.py, vdrift.py into .blender\scripts directory.
1. Get the model into Blender.
2. Export meshes using export_joe script.
3. Adjust the template config file to your mesh/texture naming as you see fit.
4. You'll have to be somewhat creative about the wheels. There have to be four of them.
Warning! The wiki http://wiki.vdrift.net/Creating_cars is outdated, have to update it to reflect the latest changes.
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01-30-2011, 09:04 AM,
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asasinuxp
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Posts: 91
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This is the motorcycle exported: http://fisierulmeu.ro/23BBY0MEUUZ5/april...t-zip.html
I did everyting ok?(doesn't include car definition file)
Using this models,the textures can be added in game?
Before export,wheels needs to be at 0,0,0?
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01-30-2011, 09:27 AM,
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asasinuxp
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Posts: 91
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NaN Wrote:You need to export one mesh per texture. One mesh for the bodywork, another one for the frame+engine ... And how to do this?Can you give me some tutorials?I'm beginner.
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01-30-2011, 12:24 PM,
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asasinuxp
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Posts: 91
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I've exported each individual part: http://fisierulmeu.ro/23V9ETEAHX0P/april...t-zip.html
I did something wrong? If no,what's next?
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01-31-2011, 09:31 AM,
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NaN
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Posts: 2,024
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Nice. Now figure out which textures belong to which mesh and save the textures as png(bodywork.joe => bodywork.png). a80ad899.tga is bodywork I think.
As next step copy an existing car folder and copy your meshes into it and start replacing the mesh and texture entries in the car file. Try to create a four wheel bike first using your meshes and textures.
Code: [wheel.fl.tire]
#texture = touring.png bike has own tire/wheel mesh
size = 225,35,15
type = tire-touring
[wheel.fl]
texture = front_wheel.png
mesh = front_wheel.joe
position = -0.65, 1.20, -0.43
hinge = 0,0,0
#camber = -2.75
caster = 20.00
#toe = 0.5
#ackermann = 7.7 # 50% ackermann
steering = 27
...
[body]
texture = engine.png
mesh = engine.joe
[bodywork]
texture = bodywork.png
mesh = bodywork.joe
[windscreen]
texture = windscreen.png
mesh = windscreen.joe
draw = transparent
[chain]
...
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01-31-2011, 10:05 AM,
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asasinuxp
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Posts: 91
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Joined: Nov 2010
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Ok,and with wheels what I do?At wheels I have 3 textures.I will make 3 models?
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