04-25-2010, 10:54 PM,
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portets
Member
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Posts: 152
Threads: 12
Joined: Apr 2009
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having trouble building. scons returns
Code: CPP build/ai.o
In file included from include/scenegraph.h:15,
from include/ai.h:6,
from src/ai.cpp:1:
include/keyed_container.h: In constructor âkeyed_container<DATATYPE>::keyed_container() [with DATATYPE = SCENENODE]â:
include/scenegraph.h:466: instantiated from here
include/keyed_container.h:477: error: cast from âkeyed_container<SCENENODE>*â to âintâ loses precision
include/keyed_container.h: In constructor âkeyed_container<DATATYPE>::keyed_container() [with DATATYPE = DRAWABLE]â:
include/scenegraph.h:343: instantiated from here
include/keyed_container.h:477: error: cast from âkeyed_container<DRAWABLE>*â to âintâ loses precision
scons: *** [build/ai.o] Error 1
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04-26-2010, 01:15 AM,
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portets
Member
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Posts: 152
Threads: 12
Joined: Apr 2009
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thanks, it works.
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04-26-2010, 06:45 AM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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Quote:Conflict resolution was harder than I had hoped.
Oops, I am sorry. Some of the changes haven't been strictly necessary.
Quote:traversal of everything is taking about 1.1ms
For 110fps that's about 10% of frame time. Wow!
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04-26-2010, 02:13 PM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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I did some testing and found two bugs.
1. Go into assign car controls menu and try to edit one of the keys(click on the key symbol/button).
Code: Assertion failed: key.containerid == containerid, file ..\..\include/keyed_container.h, line 466
2. If you start a game camera/car will freeze for some seconds occasionally. You can force this bug by switching to orbit view and moving the camera around.
Edit:
Forget the second bug. I set pause button to LMB while checking the first bug. I think we need an indicator that the game is paused.
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