Quote:i've commited only a "minimal" portion that is required of boost, i.e. about 1800 of 8300 files
Outch! Is there eventually a way to make boost a dependency for mac?
Something like this:
If you want to compile vdrift you have to install xcode and download boost header-only lib and put it in some place so that xcode/project will find them.
>Is there eventually a way to make boost a dependency for mac?
all mac "dependencies" are bundled with vdrift because noone will want to hunt down 5+ projects, get the right versions and then compile them... i dont see why we should change that policy for boost just because it consists of more files than e.g. GLEW (and doesn't need a compilation step)
i'm opposed to anything that will make it more difficult for people to compile vdrift on the mac ;-)
abs1nth Wrote:maybe your xcode project wasnt updated by SVN because u had local changes?
I think I reverted all the changes when I updated to the latest revision, but if you think thats the problem, I'll make sure everything in the vdrift folder is reverted tomorrow. BTW, definitely agree with your last post - the point of macs is to be simple and instantly useable.
Timo, are all of your source files up to date as well? It looks like you might have newer versions of some files and older versions of others. In particular make sure the stuff in src/gl3v is up to date.