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learning to drift track
05-26-2007, 03:06 AM,
#31
 
Quote:I've checked the normals of the Parkinglot track and they are all good, so that can't be the problem of the texture on the wrong side.

Just a random idea here, but make sure that in blender the object is NOT marked as "double sided."

Quote:Funny thing is the same track is displayed in the old track editor correctly.

The old track editor does simpler drawing. For example, it doesn't do lighting, so it doesn't pay attention to the normals. I'm thinking that there may be a problem with blender exporting the normals in an odd way. Another random idea: try setting the object's shading in blender to solid with "Set Solid."
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05-30-2007, 02:00 AM,
#32
 
For what it's worth, I put up some basic info about creating tracks at:

http://wiki.vdrift.net/index.php/Creating_tracks

It's not very straight forward, so hopefully the new track editor will get done soon and will make this all much simpler. :-)
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05-30-2007, 06:49 AM,
#33
 
I've edited the Parkinglot track. All faces are now single sided. I think Joe has a point here so since the normals are oke and the faces are single sided I hope it will work oke now.
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