Quote:I've checked the normals of the Parkinglot track and they are all good, so that can't be the problem of the texture on the wrong side.
Just a random idea here, but make sure that in blender the object is NOT marked as "double sided."
Quote:Funny thing is the same track is displayed in the old track editor correctly.
The old track editor does simpler drawing. For example, it doesn't do lighting, so it doesn't pay attention to the normals. I'm thinking that there may be a problem with blender exporting the normals in an odd way. Another random idea: try setting the object's shading in blender to solid with "Set Solid."