05-01-2012, 05:13 PM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
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Windows build(without data) vdrift-gui-2012-05-01.exe:
https://sourceforge.net/projects/vdrift/...%20builds/
Changes:
- Fix: Reimplement active sound sources culler.
- Clean up sound class. Get rid of stdint.h as it is c99.
Tracks updated:
pau
nuerburgring_nordschleife
mosport
monza88
monza
montreal
monaco88
monaco
melbourne
magny
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05-02-2012, 03:53 PM,
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NaN
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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New build vdrift-gui-2012-05-02.exe: https://sourceforge.net/projects/vdrift/...%20builds/
The only change is an increased sound attenuation falloff factor(from 1.3 to 1.6). This should fix the sound issues finally. Please test.
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05-02-2012, 06:39 PM,
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berzingue
Member
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Posts: 103
Threads: 13
Joined: Aug 2010
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congratulations for all these karts on the grid !!!
So, my problem : Vdrift try to start...it try to load...but it doesn't start...I'm sorry for lights informations :?
I've copied new build's components on old's components...
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05-03-2012, 01:11 AM,
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NaN
Posting Freak
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Posts: 2,024
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That sucks. I can not fix a bug without any hints on what is failing.
Have you tried to delete C:\Users\{user}\Documents\VDrift? It should be created on vdrift start.
Maybe try to run it from console http://cdn2.groovypost.com/wp-content/up...ge_318.png
What are the specs of your machine, OS?
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05-03-2012, 03:53 AM,
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berzingue
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Posts: 103
Threads: 13
Joined: Aug 2010
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Here it is :
No log.txt
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05-03-2012, 12:07 PM,
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berzingue
Member
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Posts: 103
Threads: 13
Joined: Aug 2010
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okaaay...
must I rename "vdrift-data-gui" as "data" ?
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05-03-2012, 12:17 PM,
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NaN
Posting Freak
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Posts: 2,024
Threads: 120
Joined: Jan 2010
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Yep.
If you have used TortoiseSVN before(to checkout data). All you have to do is: TortoiseSVN->Switch...
URL: https://vdrift.svn.sourceforge.net/svnro...t-data-gui
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05-03-2012, 01:58 PM,
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CrystalH
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Posts: 113
Threads: 9
Joined: Feb 2010
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@NaN, check out my commit
https://github.com/stuntrally/vdrift/com...7891e76ddd
I think I fixed the sound overdrive.
This happens also when setting very high volume eg.
[sound]
volume = 10
It's because there are int values and need to be clamped to short -32767..32767.
I did it for each sound source and for whole out (the sum of them too).
Don't know about performance though, this goes for each sample.
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