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Shaders under OSX
03-01-2008, 01:48 PM,
#7
 
I made a couple of small changes to the full shader in the data SVN repository R161 -- just making the G channel of the misc1 texture contain information about how "metallic" the surface is, so it shouldn't conflict with what you're doing... but regardless, instead of having you submit a patch for the work you're doing here, how about I just set you up with SVN access to the data repository? That was SVN takes care of merging parallel changes. If you agree, post or PM your sourceforge username. Later if you need access to the source repository let me know.

By the way, oolite looks pretty cool. I love those sorts of games (Wing Commander: Privateer being a particular favorite).
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Messages In This Thread
Shaders under OSX - by aegidian - 02-25-2008, 08:45 PM
[No subject] - by thelusiv - 02-25-2008, 09:45 PM
[No subject] - by aegidian - 02-26-2008, 04:22 AM
Re: Shaders under OSX - by abs1nth - 02-26-2008, 03:04 PM
Re: Shaders under OSX - by aegidian - 02-26-2008, 07:37 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-26-2008, 09:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 03-01-2008, 01:48 PM

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