thanks! it's great that vdrift has implemented mouse driving - even with deadzones. a feature i always wanted but never saw anywhere else.(it's a shame that nearly all racing games ignore this great "analog" input device every computer has)but why oh why do we hide the mouse pointer (while "mouse driving") and instead display those funny feedback widgets at the bottom? it is very difficult to look at both the car/track AND those widgets! why not just leave the mouse pointer displayed and use that as an easy visible and used-to feedback mechanism (i.e. poiner at top right is full force and full steering to the right). look at how it's done in racer (
www.racer.nl). what would be über-cool is if the dead-zone would be displayed on screen so i can instantly see when i hit and leave the deadzone with my mouse pointer (ideas would be: horizontal or veritical lines or a different colored (overlay) area)