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Engine sound file
11-24-2006, 06:23 PM,
#8
 
joevenzon Wrote:7000 RPM. This is due to limitations within OpenAL about how far it will pitch up a sound -- it only likes to go to 2x pitch. I've wanted to implement better engine sounds that crossfade between multiple samples at different RPMs and load and no-load samples, but I don't have any engine samples like that, so I haven't had any motivation.

I noticed problems, too, don't laugh at me, it seems to ignore anything beyond 15,000 RPM.

I heard that some engines can go past that, but RARELY!



I'm disappointed, because this limitation don't exist in Racer. Sad

Also, unlike with Racer, I can't use more than one sample, based on RPM. Sad
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Messages In This Thread
Engine sound file - by Ferrari_Guy - 11-02-2006, 06:24 PM
[No subject] - by thelusiv - 11-02-2006, 06:59 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-02-2006, 11:03 PM
[No subject] - by cotharyus - 11-03-2006, 09:27 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-04-2006, 12:24 PM
[No subject] - by cotharyus - 11-04-2006, 08:36 PM
[No subject] - by thelusiv - 11-05-2006, 02:44 AM
[No subject] - by RJARRRPCGP - 11-24-2006, 06:23 PM
[No subject] - by thelusiv - 11-24-2006, 06:47 PM
[No subject] - by RJARRRPCGP - 11-29-2006, 08:56 PM
[No subject] - by thelusiv - 11-29-2006, 09:20 PM
[No subject] - by RJARRRPCGP - 11-30-2006, 05:55 PM
[No subject] - by thelusiv - 11-30-2006, 08:31 PM
[No subject] - by kcid - 12-01-2006, 03:02 AM

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