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How do I make cars and tracks?
08-05-2006, 04:00 AM,
#6
 
It's prettty simple to make a car for Vdrift.
The first link that thelusiv gave you is a very good read.
In short: You build a car with your favorite Software (Blender?)
Then you convert the car to Blender. Racer dof files for example can be converted to 3ds with Zmodeler.
Then you can import that 3ds file into Blender.
Then you've still got to texture your car with UV Mapping in Blender.
I noticed that if you texture a car in 3dmax and convert a 3ds file to blender your 3ds UVmappings get lost. So remember to do the UV Mapping in Blender.
If you car is finished you can export it to joe format with the export script also mentioned in the link of thelusiv.
You export the car as body.joe. The glass as glass.joe and the interior as interior.joe. The wheels can be exported as wheel_front and wheel_rear.joe

The last but not least thing you've got to do is to build a .car file with all the cars settings in it.
If you have any Vdrift car questions you can come onto IRC. I'm there almost every day in the European time zone.
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Messages In This Thread
How do I make cars and tracks? - by RJARRRPCGP - 08-04-2006, 06:58 PM
How do I make cars and tracks? - by RJARRRPCGP - 08-04-2006, 06:58 PM
[No subject] - by thelusiv - 08-04-2006, 11:20 PM
[No subject] - by thelusiv - 08-04-2006, 11:20 PM
[No subject] - by kcid - 08-05-2006, 04:00 AM
[No subject] - by kcid - 08-05-2006, 04:00 AM

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