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some ideas
10-04-2014, 01:47 PM, (This post was last modified: 10-04-2014, 01:50 PM by NaN.)
#4
RE: some ideas
(10-03-2014, 07:13 AM)slickx Wrote: Nan can you explain how the game knows the mass of the whole car? because i would like to set that too
Does adding Mass to wheels affect the way the car is working? (from my testing does not show to be changing anything )

Default wheel mass and moment of inertia is calculated from wheel dimensions. You can override it with you own mass value.

The total mass is the sum of all masses in car file + the calculated wheel masses (if you don't override them).

To see current mass you should enable the debug option:
vdrift -debug

On windows:
Right click vdrift.exe -> Create Shortcut
Right click the created shortcut and add debug parameter: Properties -> Target: <path>\vdrift.exe -debug
Start the game using the shortcut

I'll upload a new build soon (tomorrow) that allows to enable debug info from the GUI.

PS:
We really need a better way to provide car (mass, power, etc) and track (length, type) info.
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Messages In This Thread
some ideas - by slickx - 09-25-2014, 03:23 PM
RE: some ideas - by NaN - 09-26-2014, 01:15 PM
RE: some ideas - by slickx - 10-03-2014, 07:13 AM
RE: some ideas - by NaN - 10-04-2014, 01:47 PM
RE: some ideas - by NaN - 10-05-2014, 12:15 PM
RE: some ideas - by slickx - 05-16-2020, 02:54 PM
RE: some ideas - by leillo1975 - 10-28-2020, 05:30 PM

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