Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New test build
06-25-2014, 07:44 AM, (This post was last modified: 06-25-2014, 11:33 AM by NaN.)
RE: New test build
Thanks for the feedback CrystalH.

And no you didn't ruin my day. I am working on vdrift because I enjoy it, and not to please someone else. I know it might sound selfish, or be the wrong attitude. But that is how it is.

At times I've actually considered to put vdrift into bugfix mode, and stick to my fork where I can do things that brought me to vdrift in the first place: playing around with the code, trying out things, and breaking stuff occasionally.

Btw I found the video quite informative. He didn't get gl3 renderer running (broken fxaa nvidia shader I guess). Coincidentally I've also ran into the opponent car selection bug yesterday, wish we had this feedback two years ago. Tongue

Regarding, your suggestions. I'll put them into the bug tracker, but no promises though. There are a lot areas in vdrift, which I would consider broken and which could use some work.

Messages In This Thread
New test build - by NaN - 06-23-2014, 03:02 PM
RE: New test build - by NaN - 06-24-2014, 03:03 PM
RE: New test build - by CrystalH - 06-25-2014, 05:49 AM
RE: New test build - by NaN - 06-25-2014, 07:44 AM
RE: New test build - by NaN - 06-30-2014, 10:31 AM
RE: New test build - by zatri - 07-01-2014, 10:21 AM
RE: New test build - by NaN - 07-01-2014, 04:43 PM
RE: New test build - by NaN - 07-09-2014, 03:15 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)