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question about stepSimulation
04-19-2012, 07:50 AM,
#1
question about stepSimulation
Hi all!
i've a question, i'm curious:
in game::Tick function you count how many physics ticks you need to do in a graphics frame, cycle and call for each physTick AdvanceGameLogic, that basically call dynamics.update, that basically do this:
Code:
stepSimulation(dt, maxSubSteps, timeStep);
now my question is this:
in this mode, the stepSimulation is called only 1 time to physicsTicks...

why you doesn't allow to stepSimulation to subdivide by phyisics ticks passing dt as graphics frametime??

i've tried but all the loads to the suspensions/wheels are wrong.... is there any thing to understand??

thanks in advance!
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Messages In This Thread
question about stepSimulation - by ghiboz - 04-19-2012, 07:50 AM
[No subject] - by NaN - 04-19-2012, 12:44 PM
[No subject] - by ghiboz - 04-19-2012, 02:00 PM
[No subject] - by NaN - 04-19-2012, 02:15 PM

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