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.jpk and .joe export with Blender 2.61
01-14-2012, 12:13 PM
Post: #1
.jpk and .joe export with Blender 2.61
Hello,

I'm not programmer, just 3d modeler. I would like to develop tracks and cars for Vdrift.
Usually I use 3dsmax and Photoshop but I understand I must use blender for export.

But impossible to make work .jpk and .joe exporters with Blender 2.61.

Can you explain here step by step what I must do ?

What I do : I copy each scripts in Notepad and save it as .py, then I put it in Scripts>AddOn file.
Then I try to activate scripts in Blender (User preferences), but I can't enable scripts, it don't appear.

Thanks a lot for your help...
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Messages In This Thread
.jpk and .joe export with Blender 2.61 - berzingue - 01-14-2012 12:13 PM
[] - NaN - 01-14-2012, 12:57 PM
[] - berzingue - 01-14-2012, 01:06 PM
[] - NaN - 01-14-2012, 01:10 PM
[] - berzingue - 01-15-2012, 04:49 PM
[] - NaN - 01-15-2012, 06:10 PM
[] - berzingue - 01-18-2012, 09:21 AM
[] - NaN - 01-18-2012, 11:44 AM
[] - berzingue - 01-18-2012, 01:01 PM
[] - NaN - 01-18-2012, 01:40 PM
[] - berzingue - 01-18-2012, 02:19 PM
[] - NaN - 01-18-2012, 02:47 PM
[] - berzingue - 01-18-2012, 05:02 PM
[] - NaN - 01-18-2012, 06:07 PM
[] - berzingue - 01-18-2012, 06:43 PM
[] - NaN - 01-18-2012, 07:05 PM

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