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ring2007 and BumpAmplitude
10-23-2010, 05:52 PM,
#1
ring2007 and BumpAmplitude
Ever wondered why the cars are sinking into ground and behave violently at places like Schwalbenschwanz. This is not a bug. It is due to BumpAmplitude settings for the track surfaces.

Code:
[surface-03]
Type = asphalt
BumpWaveLength = 2.0
BumpAmplitude = 0.25
FrictionNonTread = 0.8
FrictionTread = 0.9
RollResistanceCoefficient = 2.5
RollingDrag = 0.0

A bump amplitude of 0.25m is way to much for the cars we've got, not to speak of F1-02.
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Messages In This Thread
ring2007 and BumpAmplitude - by NaN - 10-23-2010, 05:52 PM
[No subject] - by NaN - 10-23-2010, 06:48 PM
Re: ring2007 and BumpAmplitude - by alex25 - 10-25-2010, 12:49 PM
[No subject] - by NaN - 10-26-2010, 04:54 AM
[No subject] - by NaN - 10-29-2010, 07:33 AM

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