Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cars and Techniques
10-24-2005, 09:50 PM,
#6
Cars and Techniques
Recently I've added support for torque curves (code by Sam Varner), but it's not very well tested, and all of the cars are currently using the old (sort of flat) system. Turbo lag is unfortunately not exactly simulated yet, although you could probably adjust the torque curves to emulate it.Also, the most recent mustang has a brake bias that's 75% front, so it kills your ability to turn the car when you step on the brakes. This is how the LFS "GT" was configured, but it's definitely not optimal for drifting, and even for grip I don't think I really like it. I'll play with it and put it near 50%, and you should be able to trail brake into a slide again. And yeah, it's a boat. But that's how it is in real life, too, sooo... someone make an AE86 model. :-)
Reply


Messages In This Thread
Cars and Techniques - by dolio - 10-23-2005, 07:49 PM
Cars and Techniques - by thelusiv - 10-23-2005, 10:18 PM
Cars and Techniques - by dolio - 10-23-2005, 10:57 PM
Cars and Techniques - by thelusiv - 10-23-2005, 11:46 PM
Cars and Techniques - by dolio - 10-24-2005, 02:37 AM
Cars and Techniques - by joevenzon_phpbb2_import3 - 10-24-2005, 09:50 PM
Cars and Techniques - by joevenzon_phpbb2_import3 - 10-24-2005, 10:00 PM
Cars and Techniques - by thelusiv - 10-25-2005, 12:26 AM
Cars and Techniques - by dolio - 10-25-2005, 03:40 PM
Cars and Techniques - by thelusiv - 10-25-2005, 04:19 PM
Cars and Techniques - by thelusiv - 10-26-2005, 12:56 AM
Cars and Techniques - by joevenzon_phpbb2_import3 - 10-26-2005, 09:40 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)