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NOS
10-25-2009, 09:59 PM,
#2
 
The only difficult thing about implementing happy gas in a racing simulator is that it responds different depending on the setup of the engine.
The way VDrift works at the moment, we specify the following things about the engine:

- Torque Output
- Mass
- Rotational Interia
- Fuel consumption (kinda' - ish)

In order to implement NO5, we'd have to either
- Fudge the figures, "this system is setup to provide this must power boost perfectly according to this engine speed," which isn't very simulator-ish (and makes specifying NO5 pressure completely surreal)
- Start messing around with air:fuel intake ratio figures (and makes specifying NO5 pressure somewhat complicated)

It's not quite like implementing overdrive gears or turbochargers (although it's a bit like implementing turbochargers).

OTOH as far as I'm aware every racing game produced so far that does things like NO5 has been a pure arcade game, so we'd win on:
- No one would likely notice if we did it wrong
- Coolness factor (Imagine this: Initiate drift by asking for a low pressure nitro boost at the right time).[/i]
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Messages In This Thread
NOS - by MirceaKitsune - 10-19-2009, 02:57 PM
[No subject] - by fudje - 10-25-2009, 09:59 PM
[No subject] - by MirceaKitsune - 10-26-2009, 07:52 AM
[No subject] - by MirceaKitsune - 02-07-2010, 01:35 PM
[No subject] - by NaN - 02-08-2010, 11:56 AM
[No subject] - by NaN - 02-09-2010, 09:01 AM
[No subject] - by MirceaKitsune - 10-15-2011, 08:17 AM
[No subject] - by NaN - 10-15-2011, 11:38 AM
[No subject] - by NaN - 10-31-2011, 10:38 AM
[No subject] - by MirceaKitsune - 10-31-2011, 03:46 PM

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