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physics glitch
02-01-2010, 11:11 PM,
#10
 
The reason for using velocity is to cover cases where the car is moving downward quickly (like after a jump) and we don't want to fall through the ground due to missing the collision between frames. How about using the car body's velocity instead of the wheel velocity like so:
Code:
float moveback = -car.GetVelocity();
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Messages In This Thread
physics glitch - by portets - 01-30-2010, 08:53 PM
[No subject] - by NaN - 01-31-2010, 04:56 AM
[No subject] - by portets - 01-31-2010, 06:13 AM
[No subject] - by NaN - 01-31-2010, 11:45 AM
[No subject] - by portets - 01-31-2010, 06:49 PM
[No subject] - by portets - 02-01-2010, 06:48 AM
[No subject] - by NaN - 02-01-2010, 07:11 AM
[No subject] - by NaN - 02-01-2010, 09:13 AM
[No subject] - by NaN - 02-01-2010, 12:00 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-01-2010, 11:11 PM
[No subject] - by portets - 02-02-2010, 01:18 AM
[No subject] - by NaN - 02-02-2010, 04:13 AM
Re: physics glitch - by cologne - 02-02-2010, 04:20 PM

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