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VDrift coordinate system
01-14-2010, 11:30 PM,
#3
 
Ooh, rainbow road! :-) That's got to be a hard track to drive on.

The transforms are crazy. Sorry about that. When I rewrote everything I had to keep the insanity intact to avoid changing the data. I went back and fixed the car coordinate system:
http://wiki.vdrift.net/Coordinate_systems
but haven't fixed the track coordinate system.

Anyway, it sounds like you have it figured out now. Are you still having trouble reproducing the orientation? One option would be to change the track orientations to match blender like I did with the .car file. I've actually been meaning to rewrite the track file format and combine the track.txt and list.txt and surfaces.txt and so on into one file.
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Messages In This Thread
VDrift coordinate system - by NaN - 01-10-2010, 01:14 PM
[No subject] - by NaN - 01-13-2010, 06:36 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-14-2010, 11:30 PM
wow - by portets - 01-15-2010, 03:41 PM
[No subject] - by NaN - 01-15-2010, 04:04 PM
[No subject] - by NaN - 01-29-2010, 06:25 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-01-2010, 11:02 PM
[No subject] - by NaN - 02-02-2010, 04:25 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-04-2010, 11:25 AM
[No subject] - by NaN - 02-04-2010, 04:56 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-05-2010, 11:23 AM

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