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New cars and objects
01-30-2006, 11:43 AM,
#4
New cars and objects
As you build your models, try to collect as much data as you can on the car...everything from engine torque curves, location of center of gravity, and exact measurements of everything (dimensions, size of the brakes, spring rates of the suspension, etc.) because building a .car file will require it. The .car file is by all means the toughest part of designing a car for the game. The more you know about the car, the better.
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Messages In This Thread
New cars and objects - by kcid - 01-30-2006, 05:28 AM
New cars and objects - by kcid - 01-30-2006, 10:38 AM
New cars and objects - by thelusiv - 01-30-2006, 11:43 AM
New cars and objects - by kcid - 01-31-2006, 10:18 AM
New cars and objects - by thelusiv - 01-31-2006, 01:07 PM
New cars and objects - by kcid - 01-31-2006, 03:07 PM
New cars and objects - by kcid - 01-31-2006, 05:37 PM
New cars and objects - by thelusiv - 02-01-2006, 09:25 AM
New cars and objects - by kcid - 02-07-2006, 06:41 PM
New cars and objects - by thelusiv - 02-07-2006, 09:25 PM
New cars and objects - by kcid - 02-12-2006, 06:29 PM
New cars and objects - by thelusiv - 02-12-2006, 07:53 PM

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