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About the joe-format
12-08-2009, 06:35 PM,
#6
 
O.k. - compiled fine, now!
joevenzon Wrote:I suspect that if you use it on cars you *may* run into an issue where the normals are pointing in the wrong direction, causing lighting to look weird (in which case that's a bug with an easy fix). Let me know how it goes.
Can I see this in the standard view of Blender or Wings3D?
I tried dof2joe on a "Renault 5" from racer-xtreme

http://racer-xtreme.com/cars.php?ck=224

and it worked just great at least for the pure model without any textures on it. dof2joe devided the body.dof file into three joe-objects (body, interior, glass), and I could flawlessly convert the three pieces into wavefronts obj-files. Importing into Blender or Wings3D worked with no problems. If I should have seen any wierd lightning till now there seems to be no bug at all.

I guess I should contact some model-developers from racer, now... Smile (Although I should have learned to handle textures with my tools, first.)
By the way: What license do we need? Any CC-License or does it have to be GPL?

Greetings!
Mitsch
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Messages In This Thread
About the joe-format - by mitscherdinger - 12-05-2009, 07:08 AM
Re: About the joe-format - by mitscherdinger - 12-05-2009, 08:17 PM
[No subject] - by mitscherdinger - 12-06-2009, 06:25 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-08-2009, 11:24 AM
[No subject] - by mitscherdinger - 12-08-2009, 06:35 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-08-2009, 11:24 PM
[No subject] - by mitscherdinger - 12-09-2009, 10:21 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-10-2009, 11:19 AM

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