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mathematical model of vdrift cars
12-01-2009, 12:14 AM,
#4
 
Crankshaft speed is simulated in carengine.h with the ROTATIONALFRAME object. Torque is applied to the crankshaft from combustion, internal friction, and the clutch. The crankshaft position is updated with the calls to Integrate1() and Integrate2().

The clutch torque is negative by convention (so no real reason). The difference between the clutch speed and crankshaft speed generates equal and opposite torque on the engine and clutch output, so I had to pick one value to be negative and one to be positive.
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Messages In This Thread
mathematical model of vdrift cars - by flo - 10-20-2009, 08:08 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-20-2009, 10:54 PM
[No subject] - by flo - 11-27-2009, 11:05 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-01-2009, 12:14 AM
[No subject] - by flo - 12-20-2009, 08:31 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-22-2009, 11:32 AM
[No subject] - by flo - 12-22-2009, 01:55 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-23-2009, 11:40 AM
[No subject] - by flo - 12-30-2009, 08:31 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-30-2009, 11:44 PM
[No subject] - by portets - 12-31-2009, 03:45 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-04-2010, 10:56 AM

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