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ingame paint selection
10-22-2009, 08:11 PM,
#9
 
that looks pretty good. i think it's missing something that, on a per-mesh basis, you could use to say if_and_what colors are applied.

perhaps

[colors-body]
color0=128,255,255
color1=255,255,255

[colors-interior]
color0=0,0,0
color1=128,128,128

[mesh0]
mesh=body.joe
basetexture=body_ambient.png
paint=colors-body
decaltexture0=nodecals.png
decaltexture1=racingdecals.png

[mesh1]
mesh=radiator.joe
basetexture=radiator.png
paint=none

[mesh2]
mesh=seat.joe
basetexture=seat.png
paint=colors-interior


does that sound useful and not too cumbersome?


btw - i'm still working (very slowly) on the le - it's lo_beams have 4 smaller lights in them that have been determined to make my life more difficult.
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Messages In This Thread
ingame paint selection - by zimluura - 02-02-2009, 06:00 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-13-2009, 12:07 AM
[No subject] - by zimluura - 02-13-2009, 03:53 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-20-2009, 01:03 PM
[No subject] - by zimluura - 08-05-2009, 02:13 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-11-2009, 09:57 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-19-2009, 08:16 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2009, 10:55 AM
[No subject] - by zimluura - 10-22-2009, 08:11 PM

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