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ingame paint selection
08-05-2009, 02:13 AM,
#5
 
was thinking to separate them into a different mesh. so only the painted body panels would be in body.joe

things have been slow working lately, lots of bad stuff happened to my main computer. firefox somehow launched internet explorer, and after that my whole system was hosed. no data loss really. but i'm now trying to get fully acclimated to ubuntu.

i must read about how to get things compiling and running in linux. had an idea for the le. since it has a targa top. i've been modeling it with the top and mirrors as seperate meshes. 'cause it should still look ok without them. then it could be a testbed for the accessory mesh of the roof. and also maybe for mirrors that break off when you rub them against other cars. any thoughts?


edit: svn checkout and scons compiling went without a hitch. haven't found the correct command for svn data checkout in the wiki:
http://wiki.vdrift.net/Installing_on_Linux
suggests there are still minimal and full (150mb) data options rather than svn data.
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Messages In This Thread
ingame paint selection - by zimluura - 02-02-2009, 06:00 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-13-2009, 12:07 AM
[No subject] - by zimluura - 02-13-2009, 03:53 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-20-2009, 01:03 PM
[No subject] - by zimluura - 08-05-2009, 02:13 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-11-2009, 09:57 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-19-2009, 08:16 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2009, 10:55 AM
[No subject] - by zimluura - 10-22-2009, 08:11 PM

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