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Texture manager class
12-02-2005, 05:44 PM,
#6
Texture manager class
This looks pretty good, I am using it in the Gui class now.I was thinking that it might make sense to move Draw2D from utility.cpp to the texture manager, but actually now that I think about it, that's not exactly necessary.Speaking of Draw2D, it would be nice to be able to draw textures at a certain opacity level, sort of like the font function can. I had to load extra graphics to make the "disabled arrows" on the wheel that I checked in today. The only difference is that it's only 40% opaque so this could be eliminated if there was an opacity parameter in Draw2D.
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Texture manager class - by thelusiv - 11-30-2005, 09:20 AM
Texture manager class - by thelusiv - 12-01-2005, 09:20 AM
Texture manager class - by thelusiv - 12-02-2005, 05:44 PM

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