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Texture manager class
12-01-2005, 09:20 AM,
#3
Texture manager class
I'd say if you think it won't take too long, work on the texture manager first. It doesn't seem to me like it'd be terribly hard...half of the functions are already in utility.cpp. It's just a matter of wrapping it up into a nice class with some extra management stuff. I'm thinking of a way to use a <pre>map&lt;string, GLuint&gt;</pre> to map filenames to texture references which would make writing it pretty simple. In fact if you like, I could write it, since it really helps out the new GUI classes the most anyway...
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Texture manager class - by thelusiv - 11-30-2005, 09:20 AM
Texture manager class - by thelusiv - 12-01-2005, 09:20 AM
Texture manager class - by thelusiv - 12-02-2005, 05:44 PM

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