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display artifacts
01-27-2009, 03:14 AM,
#3
 
joevenzon Wrote:For objects like trees, fences, and grass, you should probably turn off the transparent mode so that alpha testing is used instead... just use the transparent setting for things that tint the underlying object somehow like glass or tire marks. Using alpha testing also makes shadowing work better, because you'll actually see the outline of the object in the shadow instead of just a big rectangle. I realize the edges of objects don't look as good when you turn off the transparency, but if you turn on 4X anti-aliasing they look good again. :-)
none of those textures are set as transparent but they might be double-sided (the grass is, not sure about the trees). the mipmap is disabled for the fence. anyway, i just noticed this happens without the fence, having two trees in front of each other also causes the sky to show up.

which parameter one is the transparent mode?

--alex--
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Messages In This Thread
display artifacts - by alex25 - 01-25-2009, 03:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-26-2009, 10:00 PM
[No subject] - by alex25 - 01-27-2009, 03:14 AM
[No subject] - by joevenzon_phpbb2_import3 - 01-28-2009, 12:25 AM
[No subject] - by joevenzon_phpbb2_import3 - 01-28-2009, 12:28 AM
[No subject] - by alex25 - 01-28-2009, 02:59 AM
[No subject] - by alex25 - 01-28-2009, 03:22 AM
[No subject] - by joevenzon_phpbb2_import3 - 01-28-2009, 04:45 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-28-2009, 06:46 PM
[No subject] - by alex25 - 01-29-2009, 12:22 AM

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