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Vehicle Activated Signs - VAS
09-25-2008, 10:46 AM,
#9
 
Yes, thanks a lot.

Sorry to disturb you, but I have a little doubt
regarding texture.

Should I apply them in Blender, or can I have
a simple object in blender and export it,
and then I apply a texture?

I say this because when I export
the model the script says:

"I don't have any UV"

So I suppose that I must create an UV map in blender first.

Is this correct?

I say this because I write:

drawable.SetDiffuseMap(texinfo);

and the model has not the texture! Or it is completely
of one color or it is invisible (transparent).

Sorry to disturb you, but I think this is the last
question!!! (then of course I will post some screenshots
of this demo...).

Lino
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Messages In This Thread
Vehicle Activated Signs - VAS - by lino - 09-22-2008, 04:22 PM
[No subject] - by lino - 09-23-2008, 10:31 AM
[No subject] - by joevenzon_phpbb2_import3 - 09-23-2008, 10:36 PM
[No subject] - by lino - 09-24-2008, 09:44 AM
[No subject] - by joevenzon_phpbb2_import3 - 09-24-2008, 11:45 AM
[No subject] - by lino - 09-25-2008, 04:12 AM
[No subject] - by joevenzon_phpbb2_import3 - 09-25-2008, 10:19 AM
[No subject] - by lino - 09-25-2008, 10:46 AM
[No subject] - by lino - 09-25-2008, 01:51 PM
[No subject] - by lino - 09-26-2008, 06:00 AM

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