Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Vehicle Activated Signs - VAS
09-24-2008, 09:44 AM,
#5
 
Hello, I have a doubt regarding this point:

"
set up the DRAWABLE pointer with your inactive diffuse texture and your model
"

I see that the DRAWABLE class has a method to set the texture,
but no method to set the model (at least not directly).

It seems to me that I have to create an OBJECTNODE and
then tells it that it is connected to the DRAWABLE created.

And this object node will be appended to the OBJECTS list
in the game.

Is it correct?

Lino
Reply


Messages In This Thread
Vehicle Activated Signs - VAS - by lino - 09-22-2008, 04:22 PM
[No subject] - by lino - 09-23-2008, 10:31 AM
[No subject] - by joevenzon_phpbb2_import3 - 09-23-2008, 10:36 PM
[No subject] - by lino - 09-24-2008, 09:44 AM
[No subject] - by joevenzon_phpbb2_import3 - 09-24-2008, 11:45 AM
[No subject] - by lino - 09-25-2008, 04:12 AM
[No subject] - by joevenzon_phpbb2_import3 - 09-25-2008, 10:19 AM
[No subject] - by lino - 09-25-2008, 10:46 AM
[No subject] - by lino - 09-25-2008, 01:51 PM
[No subject] - by lino - 09-26-2008, 06:00 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)