davidMC1982 Wrote:Is it possible for the body to be made of several parts, UV Map each part to the same texture, then select all the meshes require to make the JOE file? It would save me joining the mesh, meaning remodelling bits at a later date is much easier. I also have the interior to do but that can wait for now.
Not currently, but you can always model and UV-map everything as separate objects, and then make copies and do a join just before JOE exporting.
Quote:Have their been any major physics engine changes since the Linux binary release on the website (Feb '07)? It feels like the TCS and clutch code has been altered. I modified the FF car file with F3 type parameters (again, direct from the car) and it actually felt pretty good in the Feb '07 version. I had to exaggerate the downforce a little but nothing else. In the SVN version, the car has a bucket load of understeer. I think it's related to keyboard input though as tapping the steer button seems to keeps the car more balanced. I'll have to order a new wheel to check.
There have been a lot of changes... new collision code, physics bugfixes, a new simulation integration step, and I think all of the keyboard processing stuff got changed (although it can be tuned via the control options).
Quote:Is data acquisition being implemented?
I'm refactoring (more like rewriting, really) the code at the moment and have implemented telemetry in the refactor branch, but it's crude and just outputs data in a gnuplot format.
Quote:The AIM Sports (Google it) file format is pretty open and their Race Studio analysis software is free.
I will definitely look into that! Gnuplot isn't really suited for telemetry....