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Wheel position and suspension travel
07-11-2008, 05:45 PM,
#2
 
i've been thinking about suspension a little bit after reading the a big thread on here. i was pondering how to get accurate hinge points from the physical hinges & springs that suspensions actually have, 'cause it's probably easier to get accurate data based on the physical hinges. seems like triginometry would be able to do that, but i've got no idea how hard it would be. i'm also still in favor of a way to draw suspension and weight points in the game engine so car data can be written more accurately.

my gut says having the car with no weight on it's wheels should be the wheel position, and for car designing we should just compensate by stiffening/slackening springs to get the height correct, again to push car data towards realism.

just my thoughts on the matter, and i am in no way an expert.
i did a little bit of source-diving on the old branch, after the refactor is done i'll try to do some more.
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Messages In This Thread
[No subject] - by zimluura - 07-11-2008, 05:45 PM
[No subject] - by cologne - 07-15-2008, 11:04 AM
[No subject] - by joevenzon_phpbb2_import3 - 07-15-2008, 08:23 PM
[No subject] - by cotharyus - 07-15-2008, 08:52 PM
[No subject] - by cologne - 07-16-2008, 07:36 AM
[No subject] - by joevenzon_phpbb2_import3 - 07-25-2008, 08:42 PM
[No subject] - by cologne - 07-26-2008, 09:39 AM
[No subject] - by cologne - 09-07-2008, 06:26 PM
[No subject] - by joevenzon_phpbb2_import3 - 09-07-2008, 10:44 PM
[No subject] - by stan.distortion - 07-20-2009, 06:42 AM
[No subject] - by stan.distortion - 07-20-2009, 08:14 AM
[No subject] - by joevenzon_phpbb2_import3 - 07-22-2009, 11:02 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-01-2009, 12:42 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-01-2009, 01:57 PM
[No subject] - by trose - 09-17-2010, 12:40 AM
[No subject] - by cologne - 09-19-2010, 04:06 PM

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