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tire idea
06-15-2008, 12:59 PM,
#2
Re: tire idea
zimluura Wrote:as for geometric deformations. ideally it'll look sorta strange in blender. basically i'd have each ring be a set distance from the hub (ring 1 is 1 unit, ring 2 is 2 units, etc.). and have each ring's in/out set at 1 or negative 1. then when the game loads the tire model for the first time it could calculate distances from the center. and then cache a little list to for which vertex numbers belong to what ring.

I didn't quite follow this. Is the idea that this would help the game resize the tire for different sizes?
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Messages In This Thread
tire idea - by zimluura - 06-14-2008, 12:22 PM
Re: tire idea - by joevenzon_phpbb2_import3 - 06-15-2008, 12:59 PM
[No subject] - by zimluura - 06-15-2008, 03:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 06-16-2008, 12:57 PM
[No subject] - by zimluura - 06-16-2008, 02:51 PM
[No subject] - by joevenzon_phpbb2_import3 - 06-18-2008, 12:04 AM
[No subject] - by zimluura - 06-18-2008, 02:43 PM
[No subject] - by joevenzon_phpbb2_import3 - 06-18-2008, 11:19 PM
[No subject] - by zimluura - 06-19-2008, 02:02 PM

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