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Re: Vamos rewrite -- ideas?
My only thoughts are...
Is this the time to make a "proper" suspension model? Something that models SLA, strut, et al properly?
That's an involved effort and possibly beyond the scope of what you have in mind?
The other thing I would suggest for purely selfish reasons, is to try to figure out why the Macintosh port seems to run so slow compared to commercial products out there.
Your mentioning that there is some kind of coupling between the rendering and the physics makes me think there is some kind of relationship to this speed issue in modelling on the Mac. That is specualtion on my part but I generally tend to have a good "feel" for these kinds of things if that makes any sense. Any performance enhancemment for the Mac port would translate to the others as well of course if the code remains consistent for all (no Mac specific work arounds).
Joe, if you or any other serious developers out there need a commercial poduct to compare on your Mac (I read you sourced a Mac recently I think?) I'd be willing to flip you the bones to purchase a copy of Redline or similar product. We could do something like when you asked for money for the server maybe if that mechanism is still in place. I have Paypal as well.
I'd really like to see Vdrift be as entertaining as GT3 is on the PS2. I haven't played Vdrift since the fall (PPC issues) but am missing it. I need to try the new sound corrected Mac port but haven't had time.
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