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Seperate Shaders
04-29-2008, 01:57 PM,
#5
 
Since it's a noise texture it should already tile fine, and in fact you don't need anything very high res for random noise; you just need to scale the UV coordinates down so that a small random noise texture gets repeated a lot. That would require different UV maps for specular maps versus diffuse maps, which currently isn't supported, or custom shader code to automatically scale the UV coordinates. Do you see what I mean about scaling the UV coordinates and using a small texture instead of using a huge texture?
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Messages In This Thread
Seperate Shaders - by Ferrari_Guy - 07-20-2007, 03:02 PM
[No subject] - by kidrock - 07-20-2007, 03:04 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-20-2007, 09:46 PM
[No subject] - by joevenzon_phpbb2_import3 - 04-29-2008, 01:57 PM
[No subject] - by zimluura - 04-29-2008, 05:29 PM

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