thelusiv Wrote:Hmmm, OK, could you explain in detail what happens in your patch? This is how I understand it: instead of holding the mouse in the center of the screen and measuring relative changes and using that as input, you allow the mouse to go anywhere, and use the absolute position of the mouse as input. Is this right?
yes exatly that was the idea behind my desired mouse-steering behaviour and also the patch - steering should be controled be the absolute position of the mouse on screen... (dunno if there is something more unclear about it) currently the vdrift-mouse-sensitifity is ignored in this path since the only way it would make sense in this case is if it would really set the mouse sensitivity - how fast the cursor moves on screen - and i don't know if i can set that from SDL.by the way since small horizontal changes seemed to affect the car quite much (more than in relative steering - maybe i've got something fundamentally wrong) and there is no horizontal dead-zone (would be dumb anyway) i've introduced an additional feature in my private build - the x coordinate is multiplied by itelf - leading to less drastic movemet changes in the horizontal middle area...nearly optimal now for me ;->