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Some inspiration
02-10-2008, 04:45 AM,
#11
Re: lots of stuff
zimluura Wrote:when i do uv mapping i usually start off with the unwrap command. then re-position things a little bit.
blender does seem to compensate for edge and face cuts (shift+k), which could work. but its behavior is a little strange when you extrude. and i'm guessing it has some problems when you apply a mirror, then start tweaking one side differently from another. small stuff like a gas door (or the little thingy on the hood of the tc6) will likely cause a little bit of problem.
Hmm, I started off using unwrap, but I found it was easier to select a subset of the faces, and then use the "Project from View" method of UV mapping. That way you can go above the car, select the faces that mostly face the top, and then map them; look at the side of the car, select the faces that face in that direction, and map them; etc. Afterwards you can position the different sides in a way that is sort of like unwrapping them.

The trouble I had with unwrapping was that certain faces would be scaled differently than others, making textures get applied in an inconsistent manner. So for instance if I wanted a pinstripe that went down the side of the car, it would be thicker in certain parts and thinner in others. Thus I switched to projection because it kept things proportional to how they really were. Take a look at the XS texture (and the UV mapping in the .blend fine as well if you like) for an example of what I mean.

zimluura Wrote:ok, i'll work on splitting up the tc6 the way i'm thinking of...
...1.5 hours later

http://zimluura.googlepages.com/tc6_ext.zip

each has a single color, low res texture. should look sortof ok when it gets loaded. size is really reasonable, but that's 'cause there are no high res textures. only a few of them will need to be high res in the end.
Could you submit an issue report about this?

On textures: should each individual model have its own texture? I think each object should have the texture set in the .car file. That way, some objects can share textures. Joe, what do you think?

zimluura Wrote:every so often i get an svn then kill some time trying to compile it in vc6. so far, how the includes are laid out is different enough to stop me in my tracks. i might give some time to that for a second to see if i can (it's the only ide i know, aside from turbo c++ 3 for dos). when that fails misserably i'll take a shot at following the instructions Smile. but i guess this is what i should work on for a bit. if no-one else is on it.
I wouldn't waste too much time on VC6. We have a working Windows build setup, it's a little tricky to get all the tools in place, but hopefully I'll improve the documentation a little soon.
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Messages In This Thread
Some inspiration - by charlieg - 01-28-2008, 06:51 PM
[No subject] - by charlieg - 01-28-2008, 06:53 PM
body panel lines - by zimluura - 01-31-2008, 12:54 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-31-2008, 09:43 PM
[No subject] - by thelusiv - 02-02-2008, 11:05 PM
thanks! - by zimluura - 02-03-2008, 04:49 AM
Re: thanks! - by thelusiv - 02-03-2008, 06:59 PM
lots of stuff - by zimluura - 02-04-2008, 05:11 AM
Re: lots of stuff - by joevenzon_phpbb2_import3 - 02-05-2008, 01:39 AM
Re: lots of stuff - by thelusiv - 02-10-2008, 03:44 AM
Re: lots of stuff - by thelusiv - 02-10-2008, 04:45 AM
Re: lots of stuff - by joevenzon_phpbb2_import3 - 02-10-2008, 02:14 PM
Re: lots of stuff - by joevenzon_phpbb2_import3 - 02-10-2008, 02:15 PM
[No subject] - by thelusiv - 02-10-2008, 07:07 PM
Re: lots of stuff - by zimluura - 02-10-2008, 11:44 PM
Re: thanks! - by enricox - 02-11-2008, 09:52 AM
it's cool - by zimluura - 02-11-2008, 04:43 PM

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