== UV-mapping ===================
when i do uv mapping i usually start off with the unwrap command. then re-position things a little bit.
blender does seem to compensate for edge and face cuts (shift+k), which could work. but its behavior is a little strange when you extrude. and i'm guessing it has some problems when you apply a mirror, then start tweaking one side differently from another. small stuff like a gas door (or the little thingy on the hood of the tc6) will likely cause a little bit of problem.
== .CAR File ===================
i've got a .car together. was pretty easy to start with the tc and then give it a little more kW. found a link on the forum here to a site with lots of wheel dynos, then used that and the stock crank kW/torque. approximating a 17% loss in the drivetrain. seems too fast though. when i times a 0-60 i got some 3.5 seconds. checked all the masses and they seemed good (little or no change since the 5th gen tc).
edit: maybe not enough power loss in the awd drivetrain. should i add add more mass to the wheels to compensate maybe??
== Component TC6 testbed ===================
ok, i'll work on splitting up the tc6 the way i'm thinking of...
...1.5 hours later
http://zimluura.googlepages.com/tc6_ext.zip
each has a single color, low res texture. should look sortof ok when it gets loaded. size is really reasonable, but that's 'cause there are no high res textures. only a few of them will need to be high res in the end.
== Polycount ===================
i don't foresee it putting on too many more faces. i think with another 1000 i would have the inside looking really really nice
== Driver model ===================
he looks quite a bit less goony now that he has a texture map, he's pretty simple and doesn't have fingers. fits in the tc6 but haven't tried him yet in the le. also not really sure if how tall he'd be in real life. just guestimating so far. thinking, future development-wise, at some point in the distant future a skeletal system for animated pit crews. but if there's a skeletal system there then that would be able to make the driver steer the car, look around, jump out of the car and run to safety as it explodes.
== VDrift windows build ===================
every so often i get an svn then kill some time trying to compile it in vc6. so far, how the includes are laid out is different enough to stop me in my tracks. i might give some time to that for a second to see if i can (it's the only ide i know, aside from turbo c++ 3 for dos). when that fails misserably i'll take a shot at following the instructions
. but i guess this is what i should work on for a bit. if no-one else is on it.