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Messed up gloss on my windows box...
12-18-2007, 10:12 AM,
#1
Messed up gloss on my windows box...
Hi, I'm running on a laptop with an NVIDIA Quadro FX Go 1400.

Card supports: drawbuf4 auxbuf4 antialiasing anisotropy16 cubemapping shaders multitexturing16 texture_rectangle depth_texture shadow
Card does not support: frame_buffer_objects.
Status: Using GLEW 1.4.0

Now when using a car without gloss, it defaults to all flat in stead of all shiny. With GTR, I see some shading differences on the car, but its still flat and looking through the windshield, it looks like I am a 5-pack-a-day smoker and I haven't washed the car in a year.

I was going to look in to this, but I am a novice with shaders and don't really know how to debug them. Is this even a shader problem? Perhaps the gloss map is being used as an alpha channel instead? I have the latest code and data revs ( 1892 and 135 respectively ). Any pointers are appreciated.

Update: I thought it might have had something to do with display settings, but I turned just about everything on and up with the same results.
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Messages In This Thread
Messed up gloss on my windows box... - by bugsyv - 12-18-2007, 10:12 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-18-2007, 03:18 PM
[No subject] - by bugsyv - 12-19-2007, 11:34 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-20-2007, 03:49 AM
[No subject] - by bugsyv - 12-20-2007, 08:43 AM
[No subject] - by bugsyv - 12-20-2007, 09:31 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-20-2007, 10:54 PM
[No subject] - by bugsyv - 12-21-2007, 09:07 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2007, 07:04 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2007, 07:18 PM
[No subject] - by bugsyv - 12-26-2007, 10:29 AM
[No subject] - by thelusiv - 12-29-2007, 10:20 PM

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