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car components, damage, a new windows build
12-15-2007, 05:40 PM,
#3
 
the main reason i was thinking a tire model independent of the car would be good is because: when tire pressure becomes tune-able you could get an accurate visual representation of a deflated tire with a single unified tire model. and only one piece of code to control how the tire is deformed.

if each car has it's own tire, then each one needs to be rigged independently, and a change in how the game takes in data would mean every car has to get updated to conform to the new paradigm.
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Messages In This Thread
[No subject] - by cotharyus - 12-15-2007, 10:09 AM
[No subject] - by zimluura - 12-15-2007, 05:40 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-15-2007, 06:52 PM
[No subject] - by Kricor - 12-16-2007, 09:22 PM
[No subject] - by zimluura - 12-17-2007, 12:28 AM
[No subject] - by thelusiv - 12-17-2007, 06:04 AM
[No subject] - by zimluura - 12-17-2007, 04:33 PM
[No subject] - by Kricor - 12-17-2007, 08:54 PM
[No subject] - by zimluura - 12-22-2008, 02:09 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-22-2008, 03:27 PM
[No subject] - by zimluura - 12-22-2008, 05:27 PM

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