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Hello - (TC6)
10-23-2007, 01:19 AM,
#8
 
You definitely want to smooth the normals of the car for the curvy bits, but keep some edges sharp -- as TF mentions. One way to do it is like he said. The newer versions of blender also have another way to do it (which is similar, but might be easier for someone coming from a different modeling program):

http://wiki.blender.org/index.php/Manual...t_Modifier

So, set the car to smooth with the "Set Smooth" button. Everything will look smooth, but too smooth. Use the edgesplit modifier, and set it to "from marked as sharp." You can then manually mark edges as sharp.
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Messages In This Thread
Hello - (TC6) - by zimluura - 10-21-2007, 09:45 PM
[No subject] - by Kricor - 10-21-2007, 10:22 PM
[No subject] - by zimluura - 10-22-2007, 12:17 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2007, 10:05 AM
[No subject] - by xTs - 10-22-2007, 10:53 AM
[No subject] - by TF - 10-22-2007, 11:04 AM
[No subject] - by zimluura - 10-22-2007, 02:20 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 01:19 AM
[No subject] - by zimluura - 10-23-2007, 02:49 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 10:03 AM
[No subject] - by zimluura - 10-23-2007, 12:10 PM
[No subject] - by kidrock - 10-23-2007, 04:25 PM
[No subject] - by Kricor - 10-23-2007, 05:56 PM
[No subject] - by kidrock - 10-23-2007, 06:03 PM
[No subject] - by Kricor - 10-23-2007, 08:17 PM

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