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Hello - (TC6)
10-22-2007, 10:05 AM,
#4
 
I've had the best luck using the wavefront obj format to import things into blender. Does truespace export that format?

VDrift doesn't have any hard limit on faces. Most cars so far are pretty low poly, but if you want to go higher, that's fine. There's one car (the CT) that's maybe 15K. People with slower computers might beg you for a low poly version, though. :-) I've been meaning to add some kind of LOD system.

No, there's no vdrift model support for hinges or anything like that. The vdrift model format is similar to the MD2 format (but improved slightly in some key areas). There's no car damage yet.
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Messages In This Thread
Hello - (TC6) - by zimluura - 10-21-2007, 09:45 PM
[No subject] - by Kricor - 10-21-2007, 10:22 PM
[No subject] - by zimluura - 10-22-2007, 12:17 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2007, 10:05 AM
[No subject] - by xTs - 10-22-2007, 10:53 AM
[No subject] - by TF - 10-22-2007, 11:04 AM
[No subject] - by zimluura - 10-22-2007, 02:20 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 01:19 AM
[No subject] - by zimluura - 10-23-2007, 02:49 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 10:03 AM
[No subject] - by zimluura - 10-23-2007, 12:10 PM
[No subject] - by kidrock - 10-23-2007, 04:25 PM
[No subject] - by Kricor - 10-23-2007, 05:56 PM
[No subject] - by kidrock - 10-23-2007, 06:03 PM
[No subject] - by Kricor - 10-23-2007, 08:17 PM

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