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Lots of car updates
10-19-2007, 12:46 AM,
#8
 
xTs Wrote:maybe i was wrong and vdrift (vamos?) doesn't implement this.

As far as I know this effect should be implemented, although I didn't look that closely. It takes force to slow down the engine (the engine has drag and inertia, both based on parameters in the .car file), and so if the tires are connected to the engine, it should take some additional force to stop the tires. I don't know if the engine inertia parameters in the .car files are correct, though. Also, it seems like it'd be a small effect, but maybe I'm wrong -- I guess it'd depend on what gear you were in.

The entirety of the auto-clutch code is in vamosworld.cpp from lines 1590 to 1619, if you want to play with it.
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Messages In This Thread
Lots of car updates - by cotharyus - 10-17-2007, 06:19 AM
[No subject] - by xTs - 10-17-2007, 09:21 AM
[No subject] - by cotharyus - 10-17-2007, 06:53 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-17-2007, 10:36 PM
[No subject] - by xTs - 10-18-2007, 03:15 AM
[No subject] - by cotharyus - 10-18-2007, 05:41 AM
[No subject] - by xTs - 10-18-2007, 09:53 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-19-2007, 12:46 AM
[No subject] - by xTs - 10-19-2007, 03:19 AM
[No subject] - by cotharyus - 10-19-2007, 07:23 PM

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