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Seperate Shaders
07-20-2007, 09:46 PM,
#3
 
The goal is to have one shader, with per-car or per-pixel parameters that can be set in a car-dependent way. For example, you can already change the per-pixel shininess per car through a glossmap (currently only used on the XS, and it's just full glossy on the metal bits and not glossy on the door/hood seams).
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Messages In This Thread
Seperate Shaders - by Ferrari_Guy - 07-20-2007, 03:02 PM
[No subject] - by kidrock - 07-20-2007, 03:04 PM
[No subject] - by joevenzon_phpbb2_import3 - 07-20-2007, 09:46 PM
[No subject] - by joevenzon_phpbb2_import3 - 04-29-2008, 01:57 PM
[No subject] - by zimluura - 04-29-2008, 05:29 PM

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